Shootup.io

Shootup.io

Shootup.io is a zombie shooter game.

You find yourself stranded in a mysterious town. Bad luck, it's infected with zombies. There's only one solution for you... SHOOT'EM ALL!

Build a base or squash the zombies with your vehicle.
Team up with your friends or fight the other survivors
Unlock bonus, ammunition, turrets, landmines...

What's your high score gonna be?

You can team up with your friends by sharing the link on the button "Team with your friends".

Gameplay Overview: Shootup.io

If you shoot or enter in a car, zombies will hear you and will chase you
Find items on the ground or by destroying houses
Each 100 zombies killed, you can unlock an upgrade or a new building
If your car is stuck, remember to drift (Shift)

COMMANDS

Movement: W, A, S, D or Arrow keys
Shoot: Left click
Place a building: Right click / B
Interact: SPACE
Run / Drift in car: Shift
Change weapon: Number / Click on it/ Mouse Wheel
Change building: Click on it

What tags best represent the gameplay of this game?

The core focus of the game based on its tags is car, multiplayer, survival, vehicle, zombie.

What is the underlying technology that runs this game?

This game was developed using a Javascript game development tool.

Is the game responsive on mobile screens?

Shootup.io supports mobile devices like smartphones and tablets.

Which age groups can enjoy playing this game?

This game is appropriate for Young Adults in terms of age.

Which genre does this game primarily belong to?

This game is categorized as .IO in terms of genre.

Who managed the development of this game?

The company responsible for developing this game is LapaMauve.

Is there any cruel content in the game?

Yes, there are scenes or actions that could be considered cruel in Shootup.io.

What is the gender focus of this game?

This game is targeted towards Male & Female.

Is blood featured in any way during gameplay?

Yes, Shootup.io includes blood and gore.

Is this game suitable for young audiences?

No, Shootup.io is not kid-appropriate.
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